Eat what your diet can use
The create menu groups animals as carnivores, herbivores, and omnivores. Carnivores hunt. Herbivores graze, and grass can be chained from plant to plant. Omnivores can use either approach. Eating is what raises GROWTH. The tutorial mouse is the small version of that loop: kill or graze, then eat until the bar finishes.
Scent is the search tool. It points at different targets, so follow the trail that matches the quest text rather than every mark on the ground. Night vision is for other players, not for berries.
If you are still a baby, hunt something you can kill without an ability. A teen wolf is told to get close to a deer and press F. Bigger meals come after that unlock, not before it.
Drink at the water the quest names
- Open QUESTS and check the QUICK and DAILY tabs. Counters look like 0/1 or 0/20.
- Read the target. "Drink at Tall Marsh" is one drink at that place. "Drink 20 water" is a count you can build at any water you trust.
- Go to the named marsh, creek, river, or lake. Tall Marsh is a confirmed quest target. Beaver Ponds has also appeared as a drink objective.
- Drink until the counter moves. One drink at Tall Marsh completed the named task in the recorded set.
Rivers are both roads and water. You can swim them and follow one downstream. While swimming, E dives and Q comes back up. Shorelines are also where alligators and hippos are dangerous, so look before you commit to a drink.
In one chase, the hunter stopped at the water's edge instead of following the fleeing animal in. That is one recorded escape, not a rule that every predator refuses water. An alligator's Death Grip is specifically used to drag prey into water, so do not treat every shoreline as safe.
Two quest snapshots, not one price list
| Task seen in play | Amber in that snapshot | Notes |
|---|---|---|
| Drink at Tall Marsh | 36 | Named location, one drink |
| Drink 20 water | 18 | Count task |
| Travel 600 m | 34 | Live distance on the tracker |
| Finish those three | 39 | Bonus for the set |
| Eat 30 meat | 26 | Different session |
| Rest 75 seconds | 20 | Also seen beside hunt tasks |
| Travel 700 m | listed | Reward amount not recorded with the 700 m wording |
| Hunt a deer | 36 | Teen-stage hunt task |
| Hunt a herbivore | listed | Same rotating board |
Daily and playtime reward buttons are a separate early Amber source. Claim them when the session starts, then spend time on water and food. Quest boards reset, so copy the tasks on your screen rather than this table.
A practical circuit
Drink first if thirst is already low. Eat second, close to the water you just used. Turn in the drink, travel, and hunt tasks that match that circuit. Discovering a new named area has paid 20 Amber on top of the quests. Leave a fight that is draining you: a latched wolf in one hunt let go at 40/46 health. Dying costs the growth on that life even when Amber stays.
